20 Sep
2016
20 Sep
'16
12:10 a.m.
2016-09-20 1:56 GMT+02:00 Fabian Maurer <dark.shadow4(a)web.de>:
Thanks for your feedback.
+ UINT filename_converted_len;
Probably you can call it just "size". Are you sure? I tried to make it less ambiguous, since there are two sizes used.
Right. Whatever is fine I guess, but using "_size" instead of "_len" seems valuable for consistency.
This would be okay otherwise but, as mentioned for patch [4/5], maybe it's a good idea to implement and make use of D3DX11CreateAsyncFileLoaderW() here too.
I fixed the other issues on my local branch and I'll try to get the async parts right.
Cool, looking forward to it.