24 Oct
2011
24 Oct
'11
12:52 p.m.
On 24 October 2011 18:58, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ if (pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)) + pCaps->VertexShaderVersion = D3DVS_VERSION(1,1); + if (pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)) + pCaps->PixelShaderVersion = D3DPS_VERSION(1,4); + fixup_caps() should already do this.