19 Jun
2006
19 Jun
'06
7:25 p.m.
Hi, while going through some wined3d code I've seen that a 'normal' sequence is: <some call>; checkGLcall("<some call>"); there are however several cases where the call isn't followed by a checkGLcall: surface.c:1713: glEnable(GL_TEXTURE_2D); surface.c:2165: glEnable(GL_SCISSOR_TEST); or that parameters/text are wrong for checkGLcall: surface.c-2220- glBindTexture(GL_TEXTURE_2D, 0); surface.c:2221: checkGLcall("glEnable glBindTexture"); surface.c-2406- glGetIntegerv(GL_DRAW_BUFFER, &prev_draw); surface.c:2407: vcheckGLcall("glIntegerv"); Should this one be defined as a janitorial task? Cheers, Paul.