1 Nov
2007
1 Nov
'07
1:01 a.m.
+ if (use_vs(stateblock->wineD3DDevice) && stateblock->wineD3DDevice->vs_selected_mode == SHADER_ARB) GLSL specific logic should go in glsl_shader.c.
Please try to get away from writing code in terms of flags and if statements - use the OOP model. Backend-specific logic should be removed from pixelshader and vertexshader too...