19 Dec
2018
19 Dec
'18
4:02 p.m.
On Tue, Dec 18, 2018 at 5:21 PM Zhiyi Zhang <zzhang(a)codeweavers.com> wrote:
Signed-off-by: Zhiyi Zhang <zzhang(a)codeweavers.com> --- dlls/dxgi/tests/dxgi.c | 4 +-- dlls/wined3d/Makefile.in | 2 +- dlls/wined3d/directx.c | 66 +++++++++++++++++++++++++++------- dlls/wined3d/wined3d_main.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 5 files changed, 58 insertions(+), 18 deletions(-)
In my opinion, we shouldn't use SetupAPI directly in wined3d. Wined3d should get LUIDs from OpenGL. Device UUIDs, driver UUIDs and LUIDs are also exposed by OpenGL, see EXT_external_objects and EXT_external_objects_win32. If it's problematic to implement those extensions, we could also consider extending WGL_WINE_query_renderer.