25 Jan
2011
25 Jan
'11
11:33 a.m.
On 25 January 2011 11:17, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Am 24.01.2011 um 18:41 schrieb Henri Verbeet:
- if (surface) + if (surface && surface->resource.format->id != WINED3DFMT_NULL) Doesn't this cause GL errors? In my testing I had to set the draw buffer to GL_NONE to be able to draw without a color attachment.
You're probably right, although it worked fine when I tested it, probably by chance. Please ignore this patch for now.