7 Jun
2009
7 Jun
'09
5:35 p.m.
2009/6/7 Frank Richter <frank.richter(a)gmail.com>:
As far as I could gather DF16 is the "ATI way" of getting a renderable 16 bit depth texture. Without knowing much about the actual format, DF16 implies this should be a floating point format, similar to the ones provided by ARB_depth_buffer_float. Also, could you please add this at the same location as the other depth formats?