4 Oct
2013
4 Oct
'13
1:28 p.m.
On 4 October 2013 15:02, Stefan Dösinger <stefandoesinger(a)gmail.com> wrote:
Client storage only applies to GL textures, which won't be created for sysmem surfaces.
I don't think that's necessarily true at the moment. In particular, ddraw blits can in principle cause a texture to be created for sysmem surfaces. There might be restrictions in the ddraw API that prevent this from happening in practice, but even if there are, we certainly don't enforce them.