-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2013-01-26 23:52, schrieb Matteo Bruni:
2013/1/26 Stefan Dsinger <stefandoesinger(a)gmail.com>:
Do you really have to re-attach it to the FBO? Or does glBindTexture(GL_TEXTURE_2D, tex) work as well? Yeah, that works too. I've sent a new patch with this change. Is it really an fglrx bug in this case? I vaguely remember that the spec says you have to rebind a texture before reading it after you've rendered to an FBO it is attached to. Or was this about rebinding the FBO after modifying the texture via glSubTexImage?
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