23 Jan
2012
23 Jan
'12
12:48 p.m.
On 22 January 2012 16:32, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ /* FIXME: This is wrong, d3d2 does not have D3DRENDERSTATE_LIGHTING. D3DLVERTEX should + * disable lighting. This needs more tests and fixes after Wine 1.4 */ + hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); It probably makes sense to just skip this call and add a todo_wine for the failing tests. Also, if all that's needed for this is setting WINED3D_RS_LIGHTING in IDirect3DDeviceImpl_2_DrawPrimitive(), I think that should be ok to go in before 1.4.