29 Oct
2018
29 Oct
'18
3:46 p.m.
On Mon, Oct 29, 2018 at 4:37 PM Henri Verbeet <hverbeet(a)gmail.com> wrote:
On Mon, 29 Oct 2018 at 13:50, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
+ VKD3D_SHADER_VISIBILITY_COMPUTE = 1000000000, We can of course pick any value we like, but any reason for this particular one?
It isn't very important, but vkd3d_shader_visibility is currently compatible with D3D12_SHADER_VISIBILITY. If we use higher values for our additions, we should be able to preserve compatibility with the D3D12_SHADER_VISIBILITY enum in the future.