On Fri, Aug 12, 2016 at 12:48 AM, Aaryaman Vasishta
<jem456.vasishta@gmail.com> wrote:
> v4: Shorter implementation.
> v3: Directly traverse through parent frames instead of using GetParent.
>
> Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
> ---
>�� dlls/d3drm/frame.c�� �� �� ��| 43 +++++++++++++++++++++++++++++++++++++------ Do you really need this assignment?
>�� dlls/d3drm/tests/d3drm.c | 24 ++++++++++++++++++++++++
>�� 2 files changed, 61 insertions(+), 6 deletions(-)
>
> diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
> index 2ff0241..4d7ab42 100644
> --- a/dlls/d3drm/frame.c
> +++ b/dlls/d3drm/frame.c
> @@ -1339,23 +1339,54 @@ static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame *iface,
>
>�� static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene)
>�� {
> -�� �� FIXME("iface %p, scene %p stub!\n", iface, scene);
> +�� �� struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
>
> -�� �� return E_NOTIMPL;
> +�� �� TRACE("iface %p, scene %p.\n", iface, scene);
> +
> +�� �� if (!scene)
> +�� �� �� �� return D3DRMERR_BADVALUE;
> +
> +�� �� *scene = &frame->IDirect3DRMFrame3_iface;
> +
> +�� �� while (frame->parent)
> +�� �� �� �� frame = frame->parent;
> +
> +�� �� IDirect3DRMFrame3_AddRef(*scene = &frame->IDirect3DRMFrame3_ iface);
> +
> +�� �� return D3DRM_OK;
>�� }