23 Mar
2015
23 Mar
'15
11:16 a.m.
On 20 March 2015 at 13:50, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ if (update_mask & WINED3D_SHADER_CONST_FFP_PROJ) + { + struct wined3d_matrix projection; + + get_projection_matrix(context, state, &projection); + GL_EXTCALL(glUniformMatrix4fv(prog->vs.projection_matrix_location, 1, FALSE, (GLfloat *)&projection)); I'd prefer that as "&projection._11", avoiding the cast.