v3: Directly traverse through parent frames instead of using GetParent.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
---
��dlls/d3drm/frame.c�� �� �� ��| 46 ++++++++++++++++++++++++++++++++++++++++------
��dlls/d3drm/tests/d3drm.c | 24 ++++++++++++++++++++++++
��2 files changed, 64 insertions(+), 6 deletions(-)
diff --git a/dlls/d3drm/frame.c b/dlls/d3drm/frame.c
index 2ff0241..312007b 100644
--- a/dlls/d3drm/frame.c
+++ b/dlls/d3drm/frame.c
@@ -1339,23 +1339,57 @@ static HRESULT WINAPI d3drm_frame1_GetRotation(IDirect3DRMFrame *iface,
��static HRESULT WINAPI d3drm_frame3_GetScene(IDirect3DRMFrame3 *iface, IDirect3DRMFrame3 **scene)
��{
-�� �� FIXME("iface %p, scene %p stub!\n", iface, scene);
+�� �� struct d3drm_frame *frame = impl_from_IDirect3DRMFrame3(iface);
-�� �� return E_NOTIMPL;
+�� �� TRACE("iface %p, scene %p.\n", iface, scene);
+
+�� �� if (!scene)
+�� �� �� �� return D3DRMERR_BADVALUE;
+
+�� �� *scene = &frame->IDirect3DRMFrame3_iface;
+
+�� �� while (frame->parent)
+�� �� {
+�� �� �� �� frame = frame->parent;
+�� �� �� �� *scene = &frame->IDirect3DRMFrame3_iface;
+�� �� }
+
+�� �� IDirect3DRMFrame3_AddRef(*scene);
+
+�� �� return D3DRM_OK;
��}
��static HRESULT WINAPI d3drm_frame2_GetScene(IDirect3DRMFrame2 *iface, IDirect3DRMFrame **scene)
��{
-�� �� FIXME("iface %p, scene %p stub!\n", iface, scene);
+�� �� struct d3drm_frame *frame = impl_from_IDirect3DRMFrame2(iface);
+�� �� IDirect3DRMFrame3 *frame3;
+�� �� HRESULT hr;
-�� �� return E_NOTIMPL;
+�� �� TRACE("iface %p, scene %p.\n", iface, scene);
+
+�� �� if (!scene)
+�� �� �� �� return D3DRMERR_BADVALUE;
+
+�� �� hr = IDirect3DRMFrame3_GetScene(&frame->IDirect3DRMFrame3_ iface, &frame3);
+�� �� if (FAILED(hr) || !frame3)
+�� �� {
+�� �� �� �� *scene = NULL;
+�� �� �� �� return hr;
+�� �� }
+
+�� �� hr = IDirect3DRMFrame3_QueryInterface(frame3, &IID_IDirect3DRMFrame, (void **)scene);
+�� �� IDirect3DRMFrame3_Release(frame3);
+
+�� �� return hr;
��}
��static HRESULT WINAPI d3drm_frame1_GetScene(IDirect3DRMFrame *iface, IDirect3DRMFrame **scene)
��{
-�� �� FIXME("iface %p, scene %p stub!\n", iface, scene);
+�� �� struct d3drm_frame *frame = impl_from_IDirect3DRMFrame(iface);
-�� �� return E_NOTIMPL;
+�� �� TRACE("iface %p, scene %p.\n", iface, scene);
+
+�� �� return d3drm_frame2_GetScene(&frame->IDirect3DRMFrame2_iface, scene);
��}
��static D3DRMSORTMODE WINAPI d3drm_frame3_GetSortMode(IDirect3DRMFrame3 *iface)
diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 1abaed5..d86477d 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -885,6 +885,7 @@ static void test_Frame(void)
�� �� ��IDirect3DRMFrame *pFrameP1;
�� �� ��IDirect3DRMFrame *pFrameP2;
�� �� ��IDirect3DRMFrame *pFrameTmp;
+�� �� IDirect3DRMFrame *scene_frame;
�� �� ��IDirect3DRMFrameArray *frame_array;
�� �� ��IDirect3DRMMeshBuilder *mesh_builder;
�� �� ��IDirect3DRMVisual *visual1;
@@ -967,6 +968,19 @@ static void test_Frame(void)
�� �� ��CHECK_REFCOUNT(pFrameP1, 1);
�� �� ��CHECK_REFCOUNT(pFrameC, 2);
+�� �� hr = IDirect3DRMFrame_GetScene(pFrameC, NULL);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %#x.\n", hr);
+�� �� hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
+�� �� ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
+�� �� ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
+�� �� CHECK_REFCOUNT(pFrameP1, 2);
+�� �� IDirect3DRMFrame_Release(scene_frame);
+�� �� hr = IDirect3DRMFrame_GetScene(pFrameP1, &scene_frame);
+�� �� ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
+�� �� ok(scene_frame == pFrameP1, "Expected scene frame == %p, got %p.\n", pFrameP1, scene_frame);
+�� �� CHECK_REFCOUNT(pFrameP1, 2);
+�� �� IDirect3DRMFrame_Release(scene_frame);
+
�� �� ��frame_array = NULL;
�� �� ��hr = IDirect3DRMFrame_GetChildren(pFrameP1, &frame_array);
�� �� ��ok(hr == D3DRM_OK, "Cannot get children (hr = %x)\n", hr);
@@ -1032,6 +1046,16 @@ static void test_Frame(void)
�� �� �� �� ��ok(pFrameTmp == NULL, "pFrameTmp = %p\n", pFrameTmp);
�� �� �� �� ��IDirect3DRMFrameArray_Release(frame_array);
�� �� ��}
+�� �� hr = IDirect3DRMFrame_GetScene(pFrameC, &scene_frame);
+�� �� ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
+�� �� ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
+�� �� CHECK_REFCOUNT(pFrameP2, 2);
+�� �� IDirect3DRMFrame_Release(scene_frame);
+�� �� hr = IDirect3DRMFrame_GetScene(pFrameP2, &scene_frame);
+�� �� ok(SUCCEEDED(hr), "Cannot get scene (hr == %#x).\n", hr);
+�� �� ok(scene_frame == pFrameP2, "Expected scene frame == %p, got %p.\n", pFrameP2, scene_frame);
+�� �� CHECK_REFCOUNT(pFrameP2, 2);
+�� �� IDirect3DRMFrame_Release(scene_frame);
�� �� ��pFrameTmp = (void*)0xdeadbeef;
�� �� ��hr = IDirect3DRMFrame_GetParent(pFrameC, &pFrameTmp);
--
2.3.2 (Apple Git-55)