11 Sep
2015
11 Sep
'15
2:08 a.m.
Here is a follow up on the small fixes I sent the other day. I'm storing the wined3d texture and sub level in the d3dX surfaces/volumes and this allows to go further with the removal of surfaces/volumes from the public api. With these commits I also introduce a temporary function to handle mapping for surfaces and volumes which I hope it will gradually handle more of that eventually delegating only bound checks (and maybe other minor things) to helper functions. Finally the remaining volume-related exported functions are removed. What to do with buffers is still unclear to me. Ciao, Riccardo