6 May
2019
6 May
'19
4:46 p.m.
On Sat, 4 May 2019 at 15:31, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
+ if (*format_support & (D3D11_FORMAT_SUPPORT_TEXTURE1D + | D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D)) + { + *format_support |= D3D11_FORMAT_SUPPORT_SHADER_LOAD; + *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE; + *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER; + + if (*format_support & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL) + { + *format_support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON; + *format_support |= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON; + } + } Should there be a dependency on the feature level?