6 Jun
2018
6 Jun
'18
1:32 a.m.
Hi Matteo, On 06/06/18 08:32, Matteo Bruni wrote:
Signed-of { - GL_EXTCALL(glBindFragDataLocation(program_id, 0, "ps_out")); - checkGLcall("glBindFragDataLocation"); + for (i = 0; i < MAX_RENDER_TARGET_VIEWS; ++i) Is there a reason why MAX_RENDER_TARGET_VIEWS is used instead of "gl_info->limits.buffers"?
Regards Alistair.