30 Oct
2016
30 Oct
'16
2:37 p.m.
Hi Bruno, I hope I am not intruding or stating something already known,,,
- case DLL_WINE_PREATTACH: - return FALSE; /* prefer native version */ case DLL_PROCESS_ATTACH: DisableThreadLibraryCalls(inst); break;
This code looks different than the patch https://bugs.winehq.org/attachment.cgi?id=55851 attached to https://bugs.winehq.org/show_bug.cgi?id=41428 The patch attached to the bug did fix the issue in another game for me. Just thought I'd mention this just in case :) Cheers, Filip