18 Nov
2019
18 Nov
'19
5:02 p.m.
On Mon, 18 Nov 2019 at 18:54, Paul Gofman <gofmanp(a)gmail.com> wrote:
+static inline void wined3d_z_range_from_viewport(float *min_z, float *max_z, const struct wined3d_viewport *vp) +{ + *min_z = vp->min_z; + + /* The magic constant is derived from tests */ + *max_z = vp->min_z + max(vp->max_z - vp->min_z, 0.001f);
I think I'd prefer that as "*max_z = max(vp->max_z, vp->min_z + 0.001f);", and I'd probably call it wined3d_viewport_get_z_range(), with the viewport as first parameter.