31 Jan
2019
31 Jan
'19
11:32 p.m.
On Fri, 1 Feb 2019 at 02:49, Ken Thomases <ken(a)codeweavers.com> wrote:
I can confirm the build breakage and that this fixes it.
Yeah, but https://source.winehq.org/patches/data/157188 will also make it go away. Turns out "reserved1" and "reserved2" are the vertex declaration and device caps to validate against. I'll send in a patch for that, but it'll probably end up being after FOSDEM. ValidatePixelShader() is similar.