7 Mar
2006
7 Mar
'06
2:57 p.m.
H. Verbeet wrote:
On 07/03/06, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Native D3D crashes if it's called with a NULL pointer? Are you sure that you shouldn't return something like D3DERR_INVALIDCALL if pParamters == NULL?
Yes. I verified that with DirectX 9.0c on win2k.
The Retail version of the dll might not check the parameters but the Debug version probably does.