On 20 August 2015 at 01:47, Józef Kucia <jkucia(a)codeweavers.com> wrote:
-#include "d3d10core_private.h"
+#include "d3d11_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d10core);
I think you should rename the debug channel as well. I don't think we
need layer.c.