7 Dec
2009
7 Dec
'09
7:08 a.m.
On 12/07/2009 01:51 PM, Henri Verbeet wrote:
2009/12/7 Paul Vriens<paul.vriens.wine(a)gmail.com>:
The attached does the trick. Is that what you meant?
Close enough, I meant "void *arg5", but it comes down to the same thing. Note that if you're going to send a patch for this you'll need to change the prototypes and spec in dxgi and d3d10core as well. I can do that as well if you want though. Does D3D10CoreCreateDevice() have
If you don't mind creating that patch, be my guest. Do you have a real Windows 64-bit box for testing? I don't see a crash for D3D10CoreCreateDevice() but if it's stack corruption it could be hard to trigger at will, I guess? -- Cheers, Paul.