Am 02.10.2009 um 10:44 schrieb Henri Verbeet:
2009/10/1 Stefan Dösinger <stefan(a)codeweavers.com>:
+ /* Finally, reset the viewport as the MSDN states. Tests show that stateblock recording is ignored. + * the change goes directly into the primary stateblock. + */ + This->stateBlock->viewport.Height = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Height; + This->stateBlock->viewport.Width = ((IWineD3DSurfaceImpl *)This->render_targets[0])->currentDesc.Width;
I know you wrote tests for this, could you please submit those as well? "pRenderTarget" should work just as well as "This->render_targets[0]". I haven't yet figured out how the stateblock event test machine works, I wanted to hold off the test until I get them properly integrated, and fix the bug in the meantime(since we already know what the correct behavior is)