On 3/25/20 4:25 PM, Matteo Bruni wrote:
On Wed, Mar 25, 2020 at 1:19 AM Zebediah Figura <z.figura12(a)gmail.com> wrote:
I get: /home/matteo/wine/dlls/d3dcompiler_43/bytecodewriter.c:2291:5: error: unknown type name ‘uint8_t’ 2291 | uint8_t major, minor; | ^~~~~~~
Looks very nice otherwise. BTW:
Eh, that was left over from 181423, but Alexandre seems to have fixed that up to "unsigned char". Alexandre, not that there's much value in using uint8_t here, but what's the rationale for avoiding it?
@@ -2443,17 +2342,32 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **resul ERR("NULL shader structure, aborting\n"); return E_FAIL; } - writer = create_writer(sm1_version(shader)); - writer->shader = shader; - *result = NULL;
- if(!writer) {
Nice NULL check we had here :/
I thought so too :D