9 Dec
2021
9 Dec
'21
12:53 p.m.
On Thu, 9 Dec 2021 at 05:41, Zebediah Figura <zfigura(a)codeweavers.com> wrote:
+void wined3d_device_gl_delete_opengl_contexts_cs(void *object) { + struct wined3d_device_gl *device_gl = object; struct wined3d_swapchain_gl *swapchain_gl; - struct wined3d_device *device = object; struct wined3d_context_gl *context_gl; - struct wined3d_device_gl *device_gl; struct wined3d_context *context; + struct wined3d_device *device; struct wined3d_shader *shader;
- TRACE("device %p.\n", device); - - device_gl = wined3d_device_gl(device); + device = &device_gl->d;
I think that TRACE is useful, and it was in fact explicitly added not that long ago in 7ba0cc908506b821abef10ea2748e55d9de10787.