12 Oct
2010
12 Oct
'10
12:34 p.m.
Am 12.10.2010 um 13:40 schrieb Henri Verbeet:
+ hr = IWineD3DSurface_Blt(This->WineD3DSurface, DestRect, Src ? Src->WineD3DSurface : NULL, + SrcRect, Flags, (WINEDDBLTFX *)DDBltFx, WINED3DTEXF_LINEAR); Why do you think a linear filter is correct? I was under the impression that ddraw only uses point filters.