28 Nov
2005
28 Nov
'05
10:18 p.m.
On Monday 28 November 2005 20:37, L. Lenders wrote:
Hi,thanks for looking into this. Appearantly this bug is different from the ones you're writing the patch for. I found that when i run it like this: WINEDEBUG=+relay,seh wine doom3.exe 2>/dev/null the app comes up just fine. Somehow it needs to be slowed down a bit. I'll do some more digging to see if i can find anything useful. The bug must not be closed, as doom3 _does_ crash when i run it with current cvs in a normal way.
Hi, can you try to provide a WINEDEBUG=+tid,+opengl,seh wine doom3.exe log ? seems a race problem Regards, Raphael