29 Jan
2020
29 Jan
'20
11:51 a.m.
DXIL blobs use ISG1. Signed-off-by: Hans-Kristian Arntzen <post(a)arntzen-software.no> --- libs/vkd3d-shader/dxbc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index b3f53ab..d1987c4 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -2096,7 +2096,7 @@ static int isgn_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct vkd3d_shader_signature *is = ctx; - if (tag != TAG_ISGN) + if (tag != TAG_ISGN && tag != TAG_ISG1) return VKD3D_OK; if (is->elements) -- 2.25.0