Please take a look at v2 of this patch and v2 of patch 2/4. 1/4 and 4/4 are there as well but are way down the list so should I resend the whole patch set instead?

Cheers
Aaryaman

On Sat, Apr 30, 2016 at 4:54 PM, Aaryaman Vasishta <jem456.vasishta@gmail.com> wrote:
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
---
��dlls/d3drm/d3drm.c�� �� �� ��| 37 ++++++++++++++++++++---------
��dlls/d3drm/tests/d3drm.c | 61 ++++++++++++++++++++++++++++++++++++++++++++----
��dlls/d3drm/texture.c�� �� ��|�� 2 +-
��3 files changed, 83 insertions(+), 17 deletions(-)

diff --git a/dlls/d3drm/d3drm.c b/dlls/d3drm/d3drm.c
index 2b428ef..6c6007d 100644
--- a/dlls/d3drm/d3drm.c
+++ b/dlls/d3drm/d3drm.c
@@ -195,17 +195,19 @@ static HRESULT WINAPI d3drm1_CreateAnimationSet(IDirect3DRM *iface, IDirect3DRMA
��static HRESULT WINAPI d3drm1_CreateTexture(IDirect3DRM *iface,
�� �� �� �� ��D3DRMIMAGE *image, IDirect3DRMTexture **texture)
��{
-�� �� struct d3drm_texture *object;
+�� �� struct d3drm *d3drm = impl_from_IDirect3DRM(iface);
+�� �� IDirect3DRMTexture3 *texture3;
�� �� ��HRESULT hr;

-�� �� FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image, texture);
+�� �� TRACE("iface %p, image %p, texture %p.\n", iface, image, texture);

-�� �� if (FAILED(hr = d3drm_texture_create(&object)))
+�� �� if (FAILED(hr = IDirect3DRM3_CreateTexture(&d3drm->IDirect3DRM3_iface, image, &texture3)))
�� �� �� �� ��return hr;

-�� �� *texture = &object->IDirect3DRMTexture_iface;
+�� �� hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture, (void **)texture);
+�� �� IDirect3DRMTexture3_Release(texture3);

-�� �� return D3DRM_OK;
+�� �� return hr;
��}

��static HRESULT WINAPI d3drm1_CreateLight(IDirect3DRM *iface,
@@ -661,17 +663,19 @@ static HRESULT WINAPI d3drm2_CreateAnimationSet(IDirect3DRM2 *iface, IDirect3DRM
��static HRESULT WINAPI d3drm2_CreateTexture(IDirect3DRM2 *iface,
�� �� �� �� ��D3DRMIMAGE *image, IDirect3DRMTexture2 **texture)
��{
-�� �� struct d3drm_texture *object;
+�� �� struct d3drm *d3drm = impl_from_IDirect3DRM2(iface);
+�� �� IDirect3DRMTexture3 *texture3;
�� �� ��HRESULT hr;

-�� �� FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image, texture);
+�� �� TRACE("iface %p, image %p, texture %p.\n", iface, image, texture);

-�� �� if (FAILED(hr = d3drm_texture_create(&object)))
+�� �� if (FAILED(hr = IDirect3DRM3_CreateTexture(&d3drm->IDirect3DRM3_iface, image, &texture3)))
�� �� �� �� ��return hr;

-�� �� *texture = &object->IDirect3DRMTexture2_iface;
+�� �� hr = IDirect3DRMTexture3_QueryInterface(texture3, &IID_IDirect3DRMTexture2, (void **)texture);
+�� �� IDirect3DRMTexture3_Release(texture3);

-�� �� return D3DRM_OK;
+�� �� return hr;
��}

��static HRESULT WINAPI d3drm2_CreateLight(IDirect3DRM2 *iface,
@@ -1152,13 +1156,24 @@ static HRESULT WINAPI d3drm3_CreateAnimationSet(IDirect3DRM3 *iface, IDirect3DRM
��static HRESULT WINAPI d3drm3_CreateTexture(IDirect3DRM3 *iface,
�� �� �� �� ��D3DRMIMAGE *image, IDirect3DRMTexture3 **texture)
��{
+�� �� struct d3drm *d3drm = impl_from_IDirect3DRM3(iface);
�� �� ��struct d3drm_texture *object;
�� �� ��HRESULT hr;

-�� �� FIXME("iface %p, image %p, texture %p partial stub.\n", iface, image, texture);
+�� �� TRACE("iface %p, image %p, texture %p.\n", iface, image, texture);
+
+�� �� if (!d3drm_validate_image(image))
+�� �� �� �� return D3DRMERR_BADVALUE;

�� �� ��if (FAILED(hr = d3drm_texture_create(&object)))
�� �� �� �� ��return hr;
+�� �� object->d3drm = &d3drm->IDirect3DRM_iface;
+
+�� �� if (FAILED(hr = IDirect3DRMTexture3_InitFromImage(&object->IDirect3DRMTexture3_iface, image)))
+�� �� {
+�� �� �� �� d3drm_texture_destroy(object);
+�� �� �� �� return hr;
+�� �� }

�� �� ��*texture = &object->IDirect3DRMTexture3_iface;

diff --git a/dlls/d3drm/tests/d3drm.c b/dlls/d3drm/tests/d3drm.c
index 2a70ca4..3a32e6d 100644
--- a/dlls/d3drm/tests/d3drm.c
+++ b/dlls/d3drm/tests/d3drm.c
@@ -1725,11 +1725,62 @@ static void test_Texture(void)
�� �� ��hr = IDirect3DRM_QueryInterface(d3drm1, &IID_IDirect3DRM3, (void **)&d3drm3);
�� �� ��ok(SUCCEEDED(hr), "Cannot get IDirect3DRM3 interface (hr = %x).\n", hr);

+�� �� /* Tests for validation of D3DRMIMAGE struct */
+�� �� hr = IDirect3DRM_CreateTexture(d3drm1, &testimg, &texture1);
+�� �� ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %x)\n", hr);
+�� �� hr = IDirect3DRM2_CreateTexture(d3drm2, &testimg, &texture2);
+�� �� ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %x)\n", hr);
+�� �� hr = IDirect3DRM3_CreateTexture(d3drm3, &testimg, &texture3);
+�� �� ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %x)\n", hr);
+�� �� IDirect3DRMTexture_Release(texture1);
+�� �� IDirect3DRMTexture2_Release(texture2);
+�� �� IDirect3DRMTexture3_Release(texture3);
+
+�� �� initimg.rgb = 0;
+�� �� hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� initimg.rgb = 1;
+�� �� initimg.red_mask = 0;
+�� �� hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� initimg.red_mask = 0x000000ff;
+�� �� initimg.green_mask = 0;
+�� �� hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� initimg.green_mask = 0x0000ff00;
+�� �� initimg.blue_mask = 0;
+�� �� hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� initimg.blue_mask = 0x00ff0000;
+�� �� initimg.buffer1 = NULL;
+�� �� hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+�� �� hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
+�� �� ok(hr == D3DRMERR_BADVALUE, "Expected hr == D3DRMERR_BADVALUE, got %x.\n", hr);
+
�� �� ��initimg.buffer1 = &pixel;
�� �� ��hr = IDirect3DRM_CreateTexture(d3drm1, &initimg, &texture1);
�� �� ��ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture interface (hr = %x)\n", hr);
�� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
-�� �� todo_wine ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
+�� �� ok(ref2 > ref1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
�� �� ��ref3 = get_refcount((IUnknown *)d3drm2);
�� �� ��ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
�� �� ��ref4 = get_refcount((IUnknown *)d3drm3);
@@ -1737,7 +1788,7 @@ static void test_Texture(void)
�� �� ��hr = IDirect3DRM2_CreateTexture(d3drm2, &initimg, &texture2);
�� �� ��ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture2 interface (hr = %x)\n", hr);
�� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
-�� �� todo_wine ok(ref2 > ref1 + 1, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
+�� �� ok(ref2 > ref1 + 1, "expected ref2 > (ref1 + 1), got ref1 = %u , ref2 = %u.\n", ref1, ref2);
�� �� ��ref3 = get_refcount((IUnknown *)d3drm2);
�� �� ��ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
�� �� ��ref4 = get_refcount((IUnknown *)d3drm3);
@@ -1745,7 +1796,7 @@ static void test_Texture(void)
�� �� ��hr = IDirect3DRM3_CreateTexture(d3drm3, &initimg, &texture3);
�� �� ��ok(SUCCEEDED(hr), "Cannot get IDirect3DRMTexture3 interface (hr = %x)\n", hr);
�� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
-�� �� todo_wine ok(ref2 > ref1 + 2, "expected ref2 > ref1, got ref1 = %u , ref2 = %u.\n", ref1, ref2);
+�� �� ok(ref2 > ref1 + 2, "expected ref2 > (ref1 + 2), got ref1 = %u , ref2 = %u.\n", ref1, ref2);
�� �� ��ref3 = get_refcount((IUnknown *)d3drm2);
�� �� ��ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u , ref3 = %u.\n", ref1, ref3);
�� �� ��ref4 = get_refcount((IUnknown *)d3drm3);
@@ -1803,7 +1854,7 @@ static void test_Texture(void)

�� �� ��IDirect3DRMTexture_Release(texture1);
�� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
-�� �� todo_wine ok(ref2 - 2 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
+�� �� ok(ref2 - 2 == ref1, "expected (ref2 - 2) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
�� �� ��ref3 = get_refcount((IUnknown *)d3drm2);
�� �� ��ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
�� �� ��ref4 = get_refcount((IUnknown *)d3drm3);
@@ -1827,7 +1878,7 @@ static void test_Texture(void)

�� �� ��IDirect3DRMTexture2_Release(texture2);
�� �� ��ref2 = get_refcount((IUnknown *)d3drm1);
-�� �� todo_wine ok(ref2 - 1 == ref1, "expected ref2 == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
+�� �� ok(ref2 - 1 == ref1, "expected (ref2 - 1) == ref1, got ref1 = %u, ref2 = %u.\n", ref1, ref2);
�� �� ��ref3 = get_refcount((IUnknown *)d3drm2);
�� �� ��ok(ref3 == ref1, "expected ref3 == ref1, got ref1 = %u, ref3 = %u.\n", ref1, ref3);
�� �� ��ref4 = get_refcount((IUnknown *)d3drm3);
diff --git a/dlls/d3drm/texture.c b/dlls/d3drm/texture.c
index 7db3ecd..883be82 100644
--- a/dlls/d3drm/texture.c
+++ b/dlls/d3drm/texture.c
@@ -46,7 +46,7 @@ static inline struct d3drm_texture *impl_from_IDirect3DRMTexture3(IDirect3DRMTex

��void d3drm_texture_destroy(struct d3drm_texture *texture)
��{
-�� �� if (texture->d3drm && texture->initialized)
+�� �� if (texture->initialized)
�� �� �� �� ��IDirect3DRM_Release(texture->d3drm);
�� �� ��HeapFree(GetProcessHeap(), 0, texture);
��}
--
2.3.2 (Apple Git-55)