3d mark 2000 w/arbvp2 13358 244.7 177.5 101.5 286.6 189.4 113.5 1726.1 3364.4 9820 7092 5115 734.5 670.1 457.2 256.1 523.1 88.4 105.6 fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32eb20,0x00000000), stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70 fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32eb20,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f1cc,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32e0dc,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32d78c,0x00000000), stub! err:ddraw:PixelFormat_DD2WineD3D 16 bit RGB Pixel format does not match err:ddraw:PixelFormat_DD2WineD3D 32 bit RGB pixel format does not match err:ddraw:PixelFormat_DD2WineD3D Invalid dwRGBBitCount in Pixelformat structure fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x32f068,0x00000000), stub! fixme:win:LockWindowUpdate (0x2002c), partial stub! fixme:win:LockWindowUpdate ((nil)), partial stub! fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 19 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 70 fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x15ff70): Stub! fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x15ff70): Stub! fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x15ff70): Stub! fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d:IWineD3DDeviceImpl_CreateSurface Trying to create a render target that isn't in the default pool fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexSubImage2D @ ../../../dlls/wined3d/surface.c / 349 fixme:d3d7:IDirect3DImpl_7_EvictManagedTextures (0x15ff70): Stub!