21 Jul
2008
21 Jul
'08
6:39 a.m.
2008/7/21 Stefan Dösinger <stefan(a)codeweavers.com>:
Is the shader backend recreated properly after the reset?
Just to clarify, in dlls/wined3d/device.c, IWineD3DDeviceImpl_Reset(), line 7355 there's a call to shader_alloc_private(). This call is supposed to recreate This->shader_priv.