26 Jan
2009
26 Jan
'09
11:19 a.m.
2009/1/26 Paul TBBle Hampson <Paul.Hampson(a)pobox.com>:
On Mon, Jan 26, 2009 at 09:16:12AM +0100, Henri Verbeet wrote:
2009/1/25 Claudio Ciccani <klan(a)users.sf.net>:
+ WORD vertexBlendSW : 1; /* vertexBlend software fallback used */
I'm not sure we want to implement vertex blending in software in the first place (rather than through a shader), but you can't just add a bitfield here without changing the padding.
I can't speak towards the bitfield part, but implementing vertex blending in software will magically make a few games (two that I know of, Warhammer Online and Everquest) work without patching, and without passing through drawStridedSlow.
Sure, but so does just faking the device caps.