On Wed, 3 Oct 2018 at 09:24, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
+ static const struct + { + float angle_x; + float angle_y; + D2D1_POINT_2F center; + D2D1_MATRIX_3X2_F matrix; + } + skew_tests[] = + { + { 0.0f, 0.0f, { 0.0f, 0.0f }, { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f } }, + { 45.0f, 0.0f, { 0.0f, 0.0f }, { 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f } }, + { 0.0f, 0.0f, { 10.0f, -3.0f }, { 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f } }, + { -45.0f, 45.0f, { 0.1f, 0.5f }, { 1.0f, 1.0f, -1.0f, 1.0f, 0.5f, -0.1f } }, + { -45.0f, 45.0f, { 1.0f, 2.0f }, { 1.0f, 1.0f, -1.0f, 1.0f, 2.0f, -1.0f } }, + { 45.0f, -45.0f, { 1.0f, 2.0f }, { 1.0f, -1.0f, 1.0f, 1.0f, -2.0f, 1.0f } }, + { 30.0f, -60.0f, { 12.0f, -5.0f }, { 1.0f, -1.7320509f, 0.577350259f, 1.0f, 2.88675117f, 20.7846107f } }, + }; What happens for angle_x/angle_y 90.0f?