29 Mar
2009
29 Mar
'09
6 a.m.
2009/3/28 Stefan Dösinger <stefandoesinger(a)gmx.at>:
Am Samstag, 28. März 2009 14:58:28 schrieb Stefan Dösinger:
Am Samstag, 28. März 2009 14:39:15 schrieb David Adam:
+ hrc = IWineD3DDeviceImpl_CreateSurface(iface, ... + This->parent); You'll have to use a callback function similarly to the CreateDevice callback to tell d3d8 / d3d9 to create one of their surface structures and call wined3d to create a wined3d surface. Actually, the code changed a little. You'll have to use IWineD3DDeviceParent_CreateSurface I think
For consistency IWineD3DDeviceParent_CreateDepthStencilSurface() would be best.