25 Sep
2020
25 Sep
'20
4:01 p.m.
On Fri, 25 Sep 2020 at 03:00, Zebediah Figura <zfigura(a)codeweavers.com> wrote:
+ /** + * Optional pointer to another compiled shader. This parameter must point to + * a valid shader if any of the following compilation options are used: + * - VKD3D_SHADER_COMPILE_OPTION_HLSL_MERGE_UAV_SLOTS + * - VKD3D_SHADER_COMPILE_OPTION_HLSL_PRESERVE_TEMPLATE_SLOTS + * - VKD3D_SHADER_COMPILE_OPTION_HLSL_REQUIRE_TEMPLATE_MATCH + * If none of the above options are used, this parameter is ignored. + */ + struct vkd3d_shader_code secondary_code;
Does the secondary code need to be in any particular format?