21 Jun
2022
21 Jun
'22
3:01 a.m.
Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/d3dx10_43_main.c:
{ struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface); ULONG refcount = InterlockedDecrement(&thread_pump->refcount); + struct work_item *iter, *next; Not a big deal, here especially, but "iter" could be "item" instead.
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/272#note_2434