11 Apr
2019
11 Apr
'19
2:58 p.m.
On Thu, 11 Apr 2019 at 14:28, Paul Gofman <gofmanp(a)gmail.com> wrote:
+ struct wined3d_viewport vp; + + FIXME("iface %p, clip_status %p.\n", iface, clip_status); + + wined3d_device_get_viewports(device->wined3d_device, NULL, &vp); + clip_status->minx = (float)vp.x; + clip_status->maxx = (float)(vp.x + vp.width); + clip_status->miny = (float)vp.y; + clip_status->maxy = (float)(vp.y + vp.height); Those casts should be redundant.