13 Jun
2012
13 Jun
'12
10:56 a.m.
On 13 June 2012 10:41, Michael Stefaniuc <mstefani(a)redhat.de> wrote:
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); + object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
That's not really a VLA, just a somewhat stupid array of size 1.