20 Mar
2008
20 Mar
'08
2:26 p.m.
On 20/03/2008, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
On IRC I think you once mentioned making the shader backend an object, and since we don't have a C++ compiler anyway I concluded COM. (That was a In essence an object is just a call table with some data, you don't really need a C++ compiler for that. (And that specific discussion was about moving the private data of the shader backend out of the device and into the backend itself). COM would add a lot of stuff that we don't really need.