9 Mar
2007
9 Mar
'07
5:18 p.m.
On Fri, 9 Mar 2007, Felix Nawothnig wrote:
Detlef Riekenberg wrote:
@@ -325,9 +328,15 @@ HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv) pDSoundRender->pClock = NULL; pDSoundRender->init = FALSE; pDSoundRender->started = FALSE; ... there is no need to clear it again.
However, note that NULL is not always all binary zero in memory. :)
Isn't it zero on all sane systems, i.e. all systems we care about and even more? -- Francois Gouget <fgouget(a)free.fr> http://fgouget.free.fr/ A particle is an irreducible representation of the Poincaré Group - Eugene Wigner