18 May
2009
18 May
'09
5:43 p.m.
Am Montag, 18. Mai 2009 17:44:17 schrieb Tony Wasserka:
+HRESULT LoadFileIntoMemoryA(LPCSTR filename, LPVOID *buffer, DWORD *length) Do you need this function? Woudn't it be better to wrap A->W at the API level and have all internal functions W only?
+ handle = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); + if(handle == INVALID_HANDLE_VALUE) return D3DERR_INVALIDCALL; + + *length = GetFileSize(handle, NULL); + if(*length == INVALID_FILE_SIZE) return D3DERR_INVALIDCALL; + + *buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, *length); Is there a particular reason not to use mmap, or whatever the Windows equivalent is?