14 Dec
2018
14 Dec
'18
10:26 a.m.
On Thu, Dec 13, 2018 at 6:22 PM Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
On Thu, Dec 13, 2018 at 3:07 PM Józef Kucia <joseph.kucia(a)gmail.com> wrote:
It looks like this might stall the rendering pipeline frequently, i.e. we will be updating the same draw buffers continuously between subsequent draw calls with system memory buffers. I am not sure how important it is in practice.
That is true. I'm not sure either, I don't expect performance with SYSMEM buffer draws to be critical and restoring functionality is more important anyway. But yes, I think this is fine for a first pass, but probably a TODO comment somewhere would have been nice.
Definitely, it would be highly desired to restore functionality before the final 4.0 :-)