11 May
2016
11 May
'16
4:43 p.m.
On 11 May 2016 at 16:43, Aaryaman Vasishta <jem456.vasishta(a)gmail.com> wrote:
+void d3drm_texture_destroy(struct d3drm_texture *texture) +{ + d3drm_object_cleanup((IDirect3DRMObject*)&texture->IDirect3DRMTexture3_iface, &texture->obj); + HeapFree(GetProcessHeap(), 0, texture); +} You're not using d3drm_texture_destroy() outside texture.c, so you don't need the declaration in d3drm_private.h, and this should just be static.