22 Aug
2016
22 Aug
'16
9:32 a.m.
2016-08-17 8:53 GMT+02:00 Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com>:
+ hr = D3DXCreateTextureShader(texture_noise, &shader); + ok(hr == S_OK, "got %08x\n", hr); + if(hr == S_OK) + { + ID3DXBuffer *buffer = NULL; + + hr = shader->lpVtbl->GetConstantBuffer(shader, &buffer); + todo_wine ok(hr == S_OK, "got %08x\n", hr); + if(hr == S_OK) + { + int size = ID3DXBuffer_GetBufferSize(buffer); + ok(size == 16, "GetBufferSize failed, got %u\n", size);
Do you know what the returned buffer is supposed to be? Dumping the contents seems to suggest arbitrary (but not random) stack data.