10 Apr
2009
10 Apr
'09
9:52 a.m.
2009/4/9 Stefan Dösinger <stefan(a)codeweavers.com>:
if(pshader) { - max_constantsF = GL_LIMITS(pshader_constantsF) - (MAX_CONST_B / 4) - MAX_CONST_I - 2; - max_constantsF = min(This->baseShader.limits.constant_float, max_constantsF); + /* No indirect addressing here */ + max_constantsF = GL_LIMITS(pshader_constantsF); } else {
Actually, can't at least 2.x pixel shaders do relative addressing as well?