Lionel Ulmer <lionel.ulmer(a)free.fr> writes:
In the current code, there seems to be two different mechanisms for driver calling :
- one that is 'GDI' specific with the 'dc->funcs->pFUNC_NAME' sort of calls
- the other for 'USER' with 'USER_Driver.pFUNC_NAME'
So which one of the two methods should I use the 'WGL' that is neither in GDI nor in USER ?
You can't really use either. The GDI one requires calling DC_GetDCPtr which you cannot do from outside GDI, and the USER one requires a reference to a global variable that isn't visible outside USER. A possible way is to use the Escape function and add a few x11drv-specific escape codes. But first it would probably be a good thing to check how opengl32 is implemented under Windows; I have no idea how it works, but it probably needs some way to communicate with the graphics driver, and we could use the same mechanism. -- Alexandre Julliard julliard(a)winehq.com