31 Oct
2011
31 Oct
'11
2:04 p.m.
On Sunday 30 October 2011 18:06:33 Henri Verbeet wrote:
+ if (FAILED(hr = wined3d_surface_blt(dest_level->wined3d_surface, &dst_rect, + src_level->wined3d_surface, &src_rect, 0, NULL, WINED3DTEXF_POINT))) Wouldn't wined3d_device_update_surface be a better match? IDirect3DDevice7::Load could probably be handled by wined3d_device_update_texture if it wasn't for color keys/palettes.