21 Jul
2010
21 Jul
'10
11:01 a.m.
On 20 July 2010 23:25, Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> wrote:
+struct wined3d_adapter_info_ex +{ + WINED3DSCANLINEORDERING ScanLineOrdering; + WINED3DDISPLAYROTATION Rotation; +}; You can at least add the scanline ordering to WINED3DDISPLAYMODE, it doesn't need to be compatible with D3DDISPLAYMODE. I guess the reason the rotation is separate in d3d9ex is because it doesn't make much sense for enumerations like e.g. EnumAdapterModesEx(), so keeping that one separate makes sense. I also think the wined3d call should simply retrieve all info, d3d9ex can discard it again if it feels like it.