On Thu, 25 Mar 2021 at 00:20, Zebediah Figura <z.figura12(a)gmail.com> wrote:
void CDECL wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer, UINT offset) { - struct wined3d_stream_output *stream; - struct wined3d_buffer *prev_buffer; - TRACE("device %p, idx %u, buffer %p, offset %u.\n", device, idx, buffer, offset);
- if (idx >= WINED3D_MAX_STREAM_OUTPUT_BUFFERS) - { - WARN("Invalid stream output %u.\n", idx); - return; - } - - stream = &device->cs->c.state->stream_output[idx]; - prev_buffer = stream->buffer; - - if (buffer) - wined3d_buffer_incref(buffer); - stream->buffer = buffer; - stream->offset = offset; wined3d_device_context_emit_set_stream_output(&device->cs->c, idx, buffer, offset); - if (prev_buffer) - wined3d_buffer_decref(prev_buffer); } We'd want this to call wined3d_device_context_set_stream_output(), I think.